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This image show some samples meshes and the interface created by Magnet PXP, a custom IPAS routine we created. |
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Download a custom PXP IPAS magnet routine which I have written which allows you to set a vertex/vertice as a magnet so that when you move the magnetized vertex the magnets also move the vertices around the magnet. |
| UNWRAP.PXP is a pxp that unwraps the texture map coordinates of an object and place them in itmap. Similiar to the function in Meshpaint. You can mark vertices with colors and see where they are in the texture map. | |
| CALPHA.IXP is an image processing routine that crops the alpha channel based on a threshold and replaces it with a solid color. If you are working with sprites this is a time saver. It allows you to use antialiasing and them remove the outer antialiased edges all in one step instead of having to go through a two step process using a mask. |
Download a flc file animation of some liquid flowing down some platfroms using metaballs(160x120 77k).
Download a HOSER.K3D a basic physics script which created the paths for the metaballs in the above images.
Download a TERRAIN.K3D a terrain following script.
Download a PUSLE.SXP allows for repeating pulses similiar to VARY.SXP but repeatable.
Download a ENEDIT.PXP a text envelope editor for LensZXF 1.3.
Download a BEVEL.PXP a bevel work arond for the lofter bevel.