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This pluggin is what I define as charityware and can be freely distributed. If
you find it useful make what you feel as an appropriate donation to your favorite
charity. You cannot charge or make any money from this routine by reselling or
bundling them with another package/cd/web page without my permission.
To install this routine just copy the files into your 3ds Max plugin directory.
Scatter
This utility is basically the same as the R4 scatter routine. Basicaly you pick
a scatter object and an emitter object then hit the Apply button. The scatter
object is copied to each vertex of the emitter object. The random distribution
and number of objects have not yet been implemented. After you hit the Apply
you must force screen redraw to see the results
1.63 Adds a Clone Children check box that lets you clone all the children in the hierarchy in addition to the scatter object.
1.62 Tweaks the distribution map some more to make it work better with lower
poly objects.
1.61 Fixes some bugs
Fixes a bug where if you deleted an emitter or scatter object, then tried to
apply or paint it would crash
Fixes the distribution map so it is a bit more predictable. Note initial faces
are rejected based on their corners. For instance if a face corner are all
black that face will be rejected. So you will have to have some tesselation on
the mesh for it work.
Added undo support of apply and paint
It now remembers the last bitmap used
1.4 Implements a bunch of new stuff. Claude Schitter from UbiSoft fixed and
added a bunch of stuff such as multiple Scatter objects up to 8 with weights
and redid the distritbution method. I added scattering based on a a grey scale
texture map and basic bounding box collision so scatter objects would not
intersect themselves.
Align To Normal X/Y/Z
aligns the scatter object to the face normal of the emitter |
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Copy Method
Name - Prefix for the name of the Scatter objects that will be created
Copy/Reference/Instance - deterimines how the scatter object will be
copied
Translate/Rotate/Scale allow you to randomly change the scale, position
and rotation of the scatter object when they are placed
Scatter Objects + weight - select the nodes that you want scattered and
the chances of them getting scatter
Emitter Object - the object that will control where the scatter objects
go
Paint - is an interactive mode, where ever you click on the Emitter
Object in a viewport a scatter object will appear.
Apply - starts the scattering of objects.
Help - will take you to the help page